Turn the Screws and Make ’em Squirm

I critique a lot of stories by both experienced and novice writers.  While I get to see a lot of stories that I think work, much of what I read doesn’t.  Often the story has a clear conflict, well-developed characters, and an interesting setting, but it lacks that quality that pulls me through me it.  It lacks—for lack of a better word—tension.  This is probably the most common problem I see.

So what do I mean by tension?  Tension is what results from conflict, and it should be maintained and increased throughout the story.  Tension is generates from complications that make the protagonist’s problem harder to resolve.  These complications can result from specific plot points (e.g., more bad guys arrive), through character depth (e.g., a character flaw), or even from character interactions (e.g., what would the main character’s mother think?).  Tension doesn’t have to mean non-stop action.  I think some of the best tension results from the main character’s internal conflict, or those “quiet” moments between two characters.

As I see it, the trick is to constantly increase the tension throughout the story.  Every scene—every page for that matter—should have tension in it, and with each passing page and scene, that tension should never go down, at least until the story’s climax.  While it’s okay, and perhaps advisable, to periodically give the reader a short respite by holding the tension steady for scene, don’t wait too long to start cranking the ratchet again or you’ll risk losing your reader.  Even a “calm,” reflective scene can end with an uptick in tension to pull the reader into the next scene (e.g., a decision to act is made).  All this tension should then be released with the story’s climax.  If the tension was high enough and the resolution is a good one, the ending will be satisfying.  In my opinion, flat endings are often the result of a lack of tension in the story.

When I’m writing (and again when I’m revising) a story, I check to ensure that each scene not only pushes the narrative forward, but that it also adds complications for the main character that increase the story’s tension.  If a scene doesn’t do both, I’ll either re-work it until it does or I’ll cut it.  I’ve cut some of my favorite scenes from stories because they failed to do both, but in the long run, I think the story has been stronger for it.  After all, it’s ultimately about the story, isn’t it?

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“Dreams in Dust” Gets Listed

I’ve been offline for about 10 days, so I only recently learned that my story “Dreams in Dust” has made Tangent‘s recommended reading list for 2012.  Woo-hoo!  I’ve never made a recommended reading list before, so I’m excited and honored.

Tangent and Locus are the two major review publications for short speculative fiction, so it’s a significant achievement to make one of their recommended lists.  Of all the short fiction published in 2012, Tangent recommended only 184 short stories, so “Dreams in Dust,” published in the December issue of Lightspeed Magazine, is in some exclusive company.

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Getting Settled

I made it to my new home, and finally got my internet up and running.  I’m not settled in yet, but I’m getting closer—and with only a few hiccups.  Having spent more than half my life in the tropics, the winter cold is something I’m no longer used to, but the chill has been exhilarating.  I’ve been making use of my fireplace and luxuriating in its warmth at every opportunity.

Between the airplane flights and many, many errands, I’ve managed to get some writing done.  I finished a flash story (with which I’m happy), nearly finished revising a story that has been languishing on my desktop, and added several thousand words to my current novel in progress.  All told, it’s been a good move and a productive ten days.

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In Transit

The big day is finally here.  The house movers show up today and this is likely the last post until I get settled in the new home and get reconnected.  I expect that will take until the middle-to-end of this coming week.  Until then, I’ll still be writing, and hopefully, so will you.

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Looking Back on 2012

The last page of 2012 has been logged into the history books.  Reviewing my writing performance for the year, I see a strong start to 2o12 that ran into some bumps later in the year.  I met some goals; I failed to meet others, but overall I was pretty happy with the year.

Last January I set five writing goals:

  1. Write and/or edit at least 700 words per day.  I made my daily writing goal.  I wrote or edited 304,252 words, which works out to 753 words per day (excluding November).  More importantly I wrote on 333 of 366 days (91%).  I started the year strong, and faded a little through the second half, but I consistently made my minimum daily targets.  My writing was split among short stories (41%), my novel (17%), web posts (13%), story critiques (26%), and other writing-related things like interviews (3%).
  2. Complete NaNoWriMo (50,000 words in November).  In November, I completed NaNoWriMo.  I wrote over 52,000 words, mostly in a new novel set in the same world as my story “Dreams in Dust.”  While I didn’t finish the first draft, I continue to make progress on it, and I’m nearing the 2/3 mark of the book.  I hope to finish the first draft this spring.
  3. Finish at least twelve short stories.  I completed only eight new short stories this year, and I left about a half-dozen more on the table.  I’m disappointed I didn’t hit my target on this one, because completing stories is the key to success.  I’ll work harder on this in 2013.
  4. Make at least 60 story submissions or five sales.  I made 59 story submissions this year, but more importantly I made 11 sales, including two sales to pro-rate magazines (“My Mask, Humanity” to Daily Science Fiction and “Dreams in Dust” to Lightspeed Magazine).  As the year went along, I found that many of my submissions were making it past the first readers; thus they were sitting for a long time in editorial review.  This reduced the number of times I could submit a rejected work.  While my submission rate slowed in the later half of the year, it wasn’t because I was allowing stories to languish.  I am very happy with my accomplishments on this important goal.
  5. Revise and submit my draft novel.  Finally, I did not edit and submit the draft novel I finish in December 2011.  I made some progress, but I didn’t get very far.  I will need carry this goal over to 2013 and try to put more focus on it. 

Overall, 2012 built on a strong 2011, and turned out to be a fairly good writing year, even though there were several area where I could improve.  I continued to sell to pro-rate venues, and increased my total sales.   I failed to finish many short stories, leaving too many drafts sitting around unfinished.  I’m looking forward to building on my successes and improving on weaknesses in 2013.

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Welcome The Grinder

Since Duotrope went to its pay-to-play format, I’ve been following the development of some competing market databases and submission trackers.  I wrote about new development effort (Submitomancy) a few days ago.  And now I’ve learned about a new submission tracker whose beta just went online.  Author and fellow Codex member David Steffen and Anthony Sullivan, the two minds behind the Diabolical Plots website (one of my favorite websites), have created The Grinder.  They describe their new creation as:

[A]n alternative to the long loved tool Duotrope. Recently Duotrope has announced plans to go to a subscription model. We believe that the value of Duotrope lies in its availability and any attempt to restrict access will dilute and diminish what makes Duotrope great.

I’ve already set up an account with The Grinder, and I’ve spent some time exploring some of its features.  It is a beta, and as such has some bugs in it, but the developers are extremely responsive and working hard to fix any problems.  The Grinder has all the search features of Duotrope, and the submission tracker looks familiar, too, which makes everything fairly easy to use.  It will also take your submission data from Duotrope (you can download your data from Duotrope into a comma-delineated file, assuming you still have access), so you can easily transfer your entire submission history to The Grinder.  I ran into a small glitch transferring my data, but some quick assistance from David and Anthony got everything uploaded and good to go.  I even logged my recent rejection into the new tracker!

One thing I haven’t played around with too much is the market search feature.  Like in Duotrope, you can search on variety of genre, story lengths, etc.  I ran one quick search, and The Grinder seemed to already have a large number of markets loaded into it.  If David and Anthony can continue to improve the The Grinder and fix the bugs, this site will be an exceptional Duotrope alternative.

Best of all, The Grinder is free to use, and the developers are determined to keep it that way.  David and Anthony understand the value of data generated by users, and feel that user data is worth something, and that something is access to the submission tracker and search engine.  I agree, and I think that this something that Duotrope lost sight of—users generate the data that makes them relevant, and so that data is worth something.  Under Duotrope’s current pay-to-play format, they don’t seem to value what the users bring to the mix, and that might ultimately lead to their end.  Hopefully the developers of The Grinder will be able to find a way to keep their site free to users by running the occasional donation campaign, installing a donate button, or running banner ads.  So head over and register now.  The more users in the system, the better the data will be.

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The Lost Weekend

I can’t believe it’s almost Tuesday.  I lost this weekend to one of the worst stomach flus I’ve ever had.  Pile that on top of the hectic packing schedule, holding a final garage sale, and making the final move arrangements and this weekend was a lost writing weekend.  I managed to make it through, however, and I’m even starting to feel better.  Hopefully I’ll be able to get up tomorrow morning at my usual time (o’dark thirty) and pound out some words.  Once I can do that I’ll feel even better.

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The Maker

Short films are a lot like short stories.  Animation is one of my favorite art forms.  Put the two together….well, let’s just say I can easily spend a day sitting in the dark watching a short animation festival.

With everything going on, I don’t watch as many short films as I would like—I simply don’t have the time to go looking for them online—so when I heard about a new publication that featured short films along with short stories, I checked it out.  Waylines published its first issue this month, and while their website is wonky, it features a selection of fiction and two short films, one of which is absolutely fantastic.  Christopher Kezelas’ The Maker is a beautiful piece of animation that tells a fascinating story about the creative process.  The ending is simply brilliant.

I’ve often wondered why online publications haven’t featured short films, and after seeing Waylines, I wonder even more.  I would expect short films to appeal to short story readers due their many similarities—they are effectively short stories on film and because they tend to be non-commercial they can be more…well, literary, for lack of better word.  Maybe editors of the digital word aren’t comfortable “judging” short film and thus don’t include it.  Perhaps it’s more of a technical issue.  I don’t know.  But I do know that I like what David Rees-Thomas and Darryl Knickrehm have done over at Waylines, and I will be checking out future issues.

If you’ve got five minutes, I recommend you watch The Maker and then check out the rest of Waylines.

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Submitomancy

Duotrope’s pay-to-play model is even tighter than I thought it would be.  While they haven’t entirely shuttered their shop to “freeloaders,” they’ve effectively cut all services to non-subscribers.

Given this, it’s not surprising that an alternative submission tracker and market search/statistic engine is now crowdsourcing funding for development.  Author Sylvia Spruck Wrigley, who I know from the Codex writing group, is spearheading a project called Submitomancy with “tech guru” Cliff Sanford.  Sylvia has a day job working in web communications and website design, which makes her qualified to pull this off.  I’ve seen the early specs on the project, and it looks like Sylvia has covered all the bases for this: Submitomancy looks like a database that will do everything Duotrope does…plus more…and quite likely for less money.

The Indiegogo project for Submitomancy is basically a pre-sale on subscription, which seems like a great way to go about it.  I particularly like that the submission tracker will be free, allowing the site to collect a lot of market response data from “freeloaders.”  One thing I don’t know is how extensive the market database it will be.  As this searchable database (along with the response statistics) will be the basis of the subscription side of Submitomancy, it will need to be extensive and up to date.  While I’m not sure how useful Submitomancy will be for my purposes, I like the idea of this project.  If you do, too, then pop over to Indiegogo and make a donation and help spread the word.

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No Duotrope? Now What?

Today, Duotrope went to its new subscription-based model.  If you’ve made the same decision I have, then you can no longer access its searchable market database and its submissions tracker.  It was a tough decision for me, but after a lot of thought, I decided I would give it a go without Duotrope.  I know most of the markets to which I want to submit, so Duotrope’s market search isn’t that important to me anymore–in fact I haven’t used it in quite some time.  The submission tracker was nice and easy, but there are other alternatives.  I’ve got my spreadsheet tracker, but I’ve also decided to give Sonar3 a try.  It’s a submission tracking program from Simon Haynes (aka. Spacejock) which has been recommended to me by several people.  I’ve had good experiences with other Spacejock software (I’ve used yWriter for the past three years), so I’m confident Sonar3 will meet my needs.

There are also other alternatives for Duotropes others features.  Author J. W. Alden has compiled a collection of links to free market listings, submission trackers, and sources of market response statistics.  While none of these is as slick as Duotrope’s one-stop shop , they can potentially fill the void if you can’t bring yourself to pay $50 a year (or $5 per month).  I’ve also heard rumors of Duotrope competitors coming online with more logical submission subscription models, for example, allowing users to track their submissions for free so the site can compile market data that can then be accessed at a reasonable price. 

So don’t despair if you can’t or don’t want to pay for Duotrope.  There are alternatives.

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